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My journey as a Game Designer began when I was a kid and spent hours playing Super Nintendo games. As I dug deeper into the games, I realized that games were more than just about playing for fun. They were about creating alternate worlds and characters that can capture your imagination. As an artist and lover of video games, I have never stopped pursuing this passion. Using my skills in character creation and background design, I have been able to create immersive environments in video games that people can get lost in for hours.

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Genetically enhanced soldiers have turned against humanity, creating a four-way struggle for the planet.

WAR 2410

OVERVIEW

War 2410 is a turn-based strategy game for the SNES and the first of two games for the system developed by Advanced Productions for their War series. It was followed by War 3010: The Revolution in 1996. Both games were exclusively released in North America.

The story of the game reveals that humanity began producing genetically-enhanced soldiers in 2003, only for those soldiers to turn on their creators. Four hundred years later, the three groups of humanoid soldiers are fighting mankind and each other for dominance of the planet and its resources. The GDA, the human military group, is tasked with destroying the other three factions: M.A.R.S. (a coalition of humanoid genetic soldiers), the Orcs (resemble the Warhammer 40k Orks) and Chromes (intelligent battle robots).

GAMEPLAY

Each scenario of the game provides the player with a certain number of units of various types and they are required to clear the map of enemy units and complete other objectives. Different units have different attack ranges, different movement limits and different attack strengths. If a target is in range of their aggressor, they will always return fire, even if the initial attack would've destroyed them.

As the game progresses, both the player's army and the opposing army increase in size, as does the size of the map. The game has a total of twenty scenarios and the player is awarded medals dependent on how efficiently they completed the battle.

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INTRO

WALKTHROUGH

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For this one, since I had years of model building experience, I build all of the enemy spaceships by hand, using the same method that was used for Star Wars, known as kit bashing. Every spaceship is unique, and I took pride in the attention to detail and quality that goes into each one.

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A sci-fi strategy game and the follow-up to War 2410. Centuries after the last conflict, humanity faces a new enemy in the indomitable Kyllen Empire. On the planet Joyec, rebels managed to take the Kyllen by surprise and seize one of their battle fleets. The player must now guide their efforts in trying to throw over the Kyllen.

WAR 3010

OVERVIEW

War 3010: The Revolution is a turn-based strategy game and the follow-up to War 2410. It was exclusive to the North American SNES, released a year after the original. The story sees humanity as the canonical victor of the last year, but has in the centuries since been conquered and enslaved by the technologically superior Kyllen. As the game begins, the human race has prepared their best shot of liberating themselves and defeating the Kyllen.

The game shifts the action to space, with the player maneuvering squads of starfighters and spaceships against enemy forces of same. Rather than the cutaways that the former used, units exchange damage from a first-person cockpit perspective.

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GAMEPLAY

Each scenario of the game provides the player with a certain number of units of various types and they are required to clear the map of enemy units and complete other objectives. Different units have different attack ranges, different movement limits and different attack strengths. If a target is in range of their aggressor, they will always return fire, even if the initial attack would've destroyed them.

As the game progresses, both the player's army and the opposing army increase in size, as does the size of the map. The game has a total of twenty scenarios and the player is awarded medals dependent on how efficiently they completed the battle.

INTRO

WALKTHROUGH

I'm always looking for new and exciting opportunities.

 Let's connect.

Creative Artist available for freelance and full-time work.

© 2024 by Anthony Verducci

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